3 ms·
> nobody is going to make interoperable textures/models/etc between games Unity / Unreal Engine asset stores are just that aren't they?
by thebean11 5y ago
> nobody is going to make interoperable textures/models/etc between games
Unity / Unreal Engine asset stores are just that aren't they?
- vorpalhex 5y agoAnd how often do you import those assets to find they don't work correctly in your game? That they need a different shader, renderer, lighting or additional configuration? How often do they fail to blend in with other prefabs?
- thebean11 5y agoThe cost to integrate them into a game certainly isn't zero, agree with you there
- antifa 5y agoBut a dev will spend time making or integrating them just so you can buy an NFT from a random other dev?
- thebean11 5y agoNot sure, maybe not. There are probably incentives in terms of playerbase, depending on how big these NFTs are. The NFT holders could also voluntarily fund the cost of integration, as it adds a "use" to their NFT. My point was though that interoperable game assets aren't farfetched, they already exist.
- vorpalhex 5y agoIt wouldn't be a one time "make NFTs work" task. Every NFT requires the work. We are talking a couple of hours per NFT - and ongoing work and testing. There's a reason most games only have a few outfits or a handful of cars players can choose. Every model, skin and so on is a pile of regular, ongoing work. Even SecondLife required per-model import work, rigging, custom scripting, etc.