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1) I worked on this kind of stuff in the late 90s early 2000s, aside graphics fidelity and finally getting decent vr headsets and trackers this looks about the
by sleepybrett 5y ago
1) I worked on this kind of stuff in the late 90s early 2000s, aside graphics fidelity and finally getting decent vr headsets and trackers this looks about the same in terms of features.
2) I lived through the transition to desktop os windowed environments, there was a lot of talk at the time about how we'd never use a commandline again, but things have boomeranged for many, many people still use the cli. I don't see this replacing video chat or even text chat.
3) I talked with a small company locally right after the htc vive came out, they were building tech like this (virtual meeting spaces) and I went to check it out, it was actually also the first time I had used the valve vr technology. The man interviewing me was in another room also on a vive rig. It is quite cool how eye contact works in a vr space. But at the end of the interview I left knowing that even if I got an offer I wouldn't take it but that also this technology was not going to break out in any meaningful way for a very long time. I'd been through this before and other simpler technologies just worked better.