4 ms·
A lot of this stuff tends to be too game-like, you'd be surprised by how many people are unfamiliar with WASD controls combined with mouse movements to change t
by micromacrofoot 5y ago
A lot of this stuff tends to be too game-like, you'd be surprised by how many people are unfamiliar with WASD controls combined with mouse movements to change the camera angle. There's a lot of coordination there that long-time gamers take for granted.
I find these conventions incredibly limiting when showing this type of environment to someone that doesn't play video games. It almost gets dismissed immediately.
I also wonder if a 3D environment over-complicates this type of experiment. This is essentially audio with an avatar, why not start with a 2D or isometric environment to reduce the complexity?