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Regardless of the discussion of what the actual point is, can VR designers finally understand that graphics CANNOT be this bad. It means instant dismissal. In
by fleddr 5y ago
Regardless of the discussion of what the actual point is, can VR designers finally understand that graphics CANNOT be this bad. It means instant dismissal.
In their free time, people watch Pixar movies and play near-photo realistic games. And have been for 1-2 decades. You seriously cannot get away with this absolute garbage. It's late 1980s VR quality. It's below second life, which is ancient.
Up the bar. Create a world where people actually want to be or this will never work.
- kixiQu 5y agoIn their free time, a huge number of people -- and especially the next generation -- play Minecraft.
- deleted 5y ago[deleted]
- jpindar 5y agoLow poly != garbage
- corobo 5y agoIf there's a game loop attached to it, sure
- perihelions 5y agoI wonder if one could build a compelling 2D pixel-art collaboration place. The startup barriers would be so much lower, you could try and fail with lots of ideas.
- nine_k 5y agoTo my mind, graphics here are good. Not too busy, not slow to render on low-end hardware, not blocky, and importantly not trying too hard to be photo-realistic. Enough spatial cues to see this as a 3D environment, though. A world where I'd like to be is not necessarily photo-realistic at all. Some conscious suspension of disbelief is actually helpful.