3 ms·
Yes, exactly. Let's imagine you were running two processes on one core, a server and a video game. The way to achieve the highest /average/ frame rate regardl
by retrac 5y ago
Yes, exactly. Let's imagine you were running two processes on one core, a server and a video game.
The way to achieve the highest /average/ frame rate regardless of latency would be to pause the game for a good second, run the server, pause the server, run the game for a second, and repeat. This has much lower overhead than swapping between them perhaps 100 times a second. Except it's super laggy. Swap them out 100 times a second and the process only has to wait maybe 10 ms until it next executes and appears much less laggy, but total throughput decreases.