4 ms·
AMD has FidelityFX and it's open source :) Maybe they can borrow some of the DLSS techniques
by dncornholio 5y ago
AMD has FidelityFX and it's open source :)
Maybe they can borrow some of the DLSS techniques
- SketchySeaBeast 5y agoFidelityFX leverages an open source spatial upscaling algorithm - it doesn't integrate any sort of machine learning. I don't know if you could bridge the gap without radically changing what it's doing, especially in terms of now needing to provide training data.
- kllrnohj 5y agoFSR doesn't use things like motion vectors which are more likely to be the quality difference between it and dlss then machine learning is. Temporal AA & upscaling is well known to produce fantastic results without any machine learning involvement. Hence why dlss 2.0 doesn't need per game training anymore. The "machine learning" part of it seems to be mostly killed off unless they somehow managed to train a fully generic model that can handle all art designs and game engine settings (eg, motion blur on vs. off). But it seems more likely it's a fancy generic take on temporal upscaling, possible influenced by ML but not dominated by it. Which I guess is something we'll find out with this leak. How much AI is actually in dlss 2.0 and how much is "just" offloaded temporal super sampling (such as epic's TSR)