4 ms·
The good news is that some attempts at moving further towards long term-monetisation like BF2042 have completely failed. I think subscriptions to games with ov
by partomniscient 5y ago
The good news is that some attempts at moving further towards long term-monetisation like BF2042 have completely failed.
I think subscriptions to games with overheads (company controlled servers only) are not unreasonable. World of Warcraft and Eve online were early adopters here and did pretty well with new content releases to keep users engaged. I lost interest in a lot of games that basically became 'pay to win'.
Lootboxes, drops etc. are basically gambling, and are even worse if assets are non-saleable or transferrable. There are related real-world scenarios that go way back such as 'booster pack' card games, chewing gum sports cards and toy dispensers.