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Take-home lesson: To be successful, (1) Practice. (2) Network.
by Dove 15y ago
Take-home lesson:
To be successful,
(1) Practice.
(2) Network.
- cageface 15y agoAnd, if you look at the games that are really doing well in the store, write gimmicky, addictive games and make a fortune selling virtual coins/tokens/badges/clothes to people psychologically locked in to your scheme. Freemium is king in the app store now.
- felipemnoa 15y agoI think is better to try to go for quality rather than gimmicks. In the long run it will succeed more often than not. Anecdotal Example: Apple Going for gimmicks is like going for get rich quick schemes.
- cellis 15y agoApple started out as a get rich quick scheme, not a "lets change the world" scheme.
- felipemnoa 15y agoI don't know if that is true but it is irrelevant since they became successful NOT by using gimmicks or schemes but focusing on quality, which is the point I was trying to make.
- LordBron 15y agoI have to agree with you. Our company briefly contemplated freemium, but have opted against it. It's still early in the freemium era and I already see a backlash in the reviews and within myself as I play games. So yeah, while it is currently king, I don't think it's one whose rule will last forever. And if you've committed and positioned yourself to survive on freemium alone, you'll find yourself in a world of hurt.
- cageface 15y agoI'd like to agree with you but if you look at the top ten games right now they're all freemium gimmicks. Maybe this won't last but that's clearly where the money is right now.
- atomicdog 15y ago(3) Be lucky