4 ms·
There are quite a few two-person teams for indie games, one artist and one developer (more often it's three people, but two people is common also). I doubt most
by cableshaft 5y ago
There are quite a few two-person teams for indie games, one artist and one developer (more often it's three people, but two people is common also). I doubt most people would consider those teams a "single person creation".
In Braid's case, it was one developer and he contracted out the artwork, just as much artwork as in those two-person teams. So is it really a single person creation? It either could or it couldn't depending on your criteria (if he made all the critical decisions, some might say he is, while others care more about people who can both code and do art, two different fields that it's rare to find one person that can do both of them well). That's all I'm saying.
Also a compiler is a tool, much like a hammer is to a carpenter. If you want to get that precise then there's no point asking the question, because short of "I found some pretty rocks on the ground and stacked them", there wouldn't be hardly anything that would count as a single person creation.
- jonny_eh 5y ago> In Braid's case, it was one developer and he contracted out the artwork, just as much artwork as in those two-person teams. So is it really a single person creation? Exactly, by the same logic Donkey Kong was made by a single person. The art and design was by Shigeru Miyamoto and the development was outsourced to a team of six.