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> say supposedly because ... ... because they did not write the compiler for their game.
by Archelaos 5y ago
> say supposedly because ...
... because they did not write the compiler for their game.
- Verdex 5y agoYeah, I feel like you kind of need similar categories as you see in speed running. For example, there are 100% speed runs, any% speed runs, no glitch speed runs, etc. Similarly, building an entire game from nand gates is a different kind of impressive than using an existing game engine + buying commodity art assets. However, using an existing game engine / art assets will probably result in something that looks better and can be more ambitious.
- seneca 5y ago> ... because they did not write the compiler for their game. That's like saying a painting isn't a single person creation because the artist didn't make their own brushes from scratch. Maybe true technically, but splitting hairs to the point that it makes the conversation about something else entirely. I, pencil is an interesting essay, but it's not what OP is asking about, I don't think.
- Turing_Machine 5y agoFor sure. "And did you mine the sand and process the silicon for that computer? I don't think so."
- cableshaft 5y agoThere are quite a few two-person teams for indie games, one artist and one developer (more often it's three people, but two people is common also). I doubt most people would consider those teams a "single person creation". In Braid's case, it was one developer and he contracted out the artwork, just as much artwork as in those two-person teams. So is it really a single person creation? It either could or it couldn't depending on your criteria (if he made all the critical decisions, some might say he is, while others care more about people who can both code and do art, two different fields that it's rare to find one person that can do both of them well). That's all I'm saying. Also a compiler is a tool, much like a hammer is to a carpenter. If you want to get that precise then there's no point asking the question, because short of "I found some pretty rocks on the ground and stacked them", there wouldn't be hardly anything that would count as a single person creation.
- jonny_eh 5y ago> In Braid's case, it was one developer and he contracted out the artwork, just as much artwork as in those two-person teams. So is it really a single person creation? Exactly, by the same logic Donkey Kong was made by a single person. The art and design was by Shigeru Miyamoto and the development was outsourced to a team of six.
- rozab 5y agoI guess this is a joke because he is writing the compiler (and language, Jai) for his new game. I think he has a team now though.
- iso1631 5y agoTo make an apple pie from scratch you must first invent the universe
- NoWizards 5y agoEvery day is less impressive to create an entire product by one self, the ammount of tools created to simplify or automate common tasks give us a lot of work done.
- jeffreyrogers 5y agoBut the expectations rise too.