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You realize that Linux has <2% market share across all distros and versions, each of which needs a different binary, right? “We shipped Planetary Annihilation
by NavinF 5y ago
You realize that Linux has <2% market share across all distros and versions, each of which needs a different binary, right?
“We shipped Planetary Annihilation on Win, Mac, and Linux. Linux uses we're a big vocal part of the Kickstarter and forums.
In the end they accounted for <0.1% of sales but >20% of auto reported crashes and support tickets (most gfx driver related).
Would totally skip Linux.”
“By the end of my time at Uber I believe very nearly 100% of both crashes and support tickets actually for the game were still Linux related, even after significantly engineering time. Way more Linux specific time put into that project than any other platform.
And again, that was for a tiny fraction of the users.
Adding Linux support ended up likely costing Uber hundreds of thousands of dollars for a few hundred dollars in sales revenue.”
https://mobile.twitter.com/bgolus/status/1080213166116597760?lang=en https://mobile.twitter.com/bgolus/status/1080213166116597760...
- TeddyDD 5y agoCounterpoint: https://www.reddit.com/r/gamedev/comments/qeqn3b/despite_having_just_58_sales_over_38_of_bug/ https://www.reddit.com/r/gamedev/comments/qeqn3b/despite_hav... > all distros and versions, each of which needs a different binary You only need to support Steam runtime.