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> One way we could circumvent this problem is static linking Out of the question for any app using the GPU. As that means statically linking with a given GPU
by my123 5y ago
> One way we could circumvent this problem is static linking
Out of the question for any app using the GPU.
As that means statically linking with a given GPU user-mode driver version, not being able to get updates or support for any future GPU.
- deleted 5y ago[deleted]
- Shorel 5y agoSomething that could have been avoided if static linking was more popular, the drivers would have been designed differently.