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I'm fine with this when it's some freestanding native-compiled C+DirectX application. But it really irritates me when the Windows version is, after all, just a
by derefr 5y ago
I'm fine with this when it's some freestanding native-compiled C+DirectX application.
But it really irritates me when the Windows version is, after all, just a bunch of scripts loaded into a scripting runtime (think e.g. Love2D, or RenPy); but then the first-party macOS/Linux downloads turn out to be WINE wrappers wrapping the Windows version of the scripting runtime, rather than using the macOS/Linux versions of the scripting runtime.
I get that people don't always have multiplatform development setups; and that there are easy-to-use tools that "wrap" a Windows application into macOS/Linux versions. But these runtimes usually also have cross-"compilation" options that are just as easy to use!
- mook 5y agoI've actually played a Ren'Py based game with a native Linux build. Eventually I switched to running the Windows version under Wine to get working sound… that was a while back though.