3 ms·
I’ll 100% give you the marketing spin, but FPGAs provide an element of accuracy with frame delay. If you plug in a controller and use a CRT, there no more lost
by philistine 5y ago
I’ll 100% give you the marketing spin, but FPGAs provide an element of accuracy with frame delay. If you plug in a controller and use a CRT, there no more lost frames than the original hardware.
That’s the accuracy that’s above what an emulator on our Babel’s tower of a stack on Windows.
- stormbrew 5y agoThat's not because of the fpga though. You can also plug a CRT into a PC. You can even chase the beam if you're willing to go to a low enough level. People generally don't but this is a limitation born advantage. There's no OS (sort of) to get in your way and why would you put one there if it's not helping you. (I say sort of because there usually is a system that could be described as an OS running somewhere on the fpga board, to load the fpga bitstreams, if nothing else, but also sometimes to supplement the fpga's abilities)
- philistine 5y agoYou will find projects that have zero-input lag with FPGA based emulators right now. You will not find PC-based emulators with zero-input lag at all. That this is the reality has no effect on whether a PC could do it or not.