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Gabe Newell explains why Steam banned NFTs
- mysterydip 5y ago"making users pay for digital items of artificial scarcity is our business model!"
- PaulHoule 5y agoMy son was playing Krunker pretty seriously a few months ago and I was impressed that tradable cosmetic items were: (1) the core of their revenue model, and (2) a fun part of the game. And they did it all without blockchains.
- WoahNoun 5y ago50% of their crypto transactions were fraudulent. >"The things that were being done were super sketchy," Newell told Eurogamer. "And there was some illegal shit that was going on behind the scenes, and you're just like, yeah, this is bad.