4 ms·
> unnatural velocity of projectiles Unless it's been modded you'll find the Arma games have an absurd level of accuracy in their physics, they have the correct
by Grimburger 5y ago
> unnatural velocity of projectiles
Unless it's been modded you'll find the Arma games have an absurd level of accuracy in their physics, they have the correct speed of bullets down to decimal points and other real world interactions like gravity and air resistance.
The entire engine is built around simulating the real world as far as technically feasible and the other half of the game studio uses it to sell war simulations to militaries around the world.
- avereveard 5y agoArma 3 is the worst one for realism. They pushed for futureish, with personal body armour and whatnot, then noticed time to kill was too long, so they upped weapon lethality (tweaking bullet speed along other things) but then cover was useless so they upped resistance to all map materials Arma 3 is a mess, even before taking apart their idea of future war (combat mission black sea did way better there) At least mods fix most of the unit issues, albeit the game as it is just don't work as a milsim because any consideration between doctrine and taor and toe gets thrown out on the name of cool
- Grimburger 5y agoWould agree with the injury stuff but then again am no field doctor. Simulating injuries is a tricky business. They basically expect modders to add more realism wrt to casualties/comms as they do every release. Hell they even pay modders to make stuff for them. I was more talking about the physics, I doubt there's any other game on the planet that takes it's so far wrt emulating the real world.