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the web is really a horrible platform to build any kind of high fidelity app. you can say it works despite of itself. and this is by design, web as a platform
by 5350-uiop-1130 5y ago
the web is really a horrible platform to build any kind of high fidelity app. you can say it works despite of itself.
and this is by design, web as a platform is pretty much owned by tech giants like google and apple who have a financial interest in keeping the web from becoming a rich platform which would cut into their app store hegemony.
ironic when you consider iphone and the html 5 back story. in some respects microsoft with IE back in the days was more interested in developing the web as a platform but also saw the web as something they could monopolise whereas now apple takes a more nuanced but just as much devious approach.
- hn_throwaway_99 5y ago> and this is by design, web as a platform is pretty much owned by tech giants like google and apple who have a financial interest in keeping the web from becoming a rich platform which would cut into their app store hegemony. Google is guilty of plenty of things, but holding back the web as a first rate development platform is not one of them, and I think the blame falls squarely on Apple's shoulders here. Just look at what you can do with a PWA on Android. Most importantly, unlike on iOS, you can receive push notifications. But you can also do things like ship a PWA directly to the Play Store, access all sorts of native browser libraries like Bluetooth support and Add to Home Screen. If you look at non-gaming apps, I'd estimate about 90% of them could be straightforwardly implemented as PWAs. The reason they're not is due to deliberate decisions by Apple not to support the tech that would make that possible, like push notifications.
- saagarjha 5y agoiOS is adding the ability for web apps to send push notifications.