3 ms·
The tram loading screen could have been an engine limitation. Streaming the game world from disk works nicely if the player moves at a pace that is slow enough
by gmueckl 5y ago
The tram loading screen could have been an engine limitation. Streaming the game world from disk works nicely if the player moves at a pace that is slow enough that the disk can keep up. Long range teleportation breaks that assumption completely. You can deal with that case in two ways: accept a loading screen or build teleportation support into the streaming system, which means that both ends of the teleporter need to be loaded at once if you walk up to it. I assume that Blizzard decided against all that complexity deep in the engine for a single use case.