3 ms·
Indeed, if you ever pull up the earliest alpha screenshots where WoW is recognizable as the game that got released, the very first zones that were worked on wer
by kitsunesoba 5y ago
Indeed, if you ever pull up the earliest alpha screenshots where WoW is recognizable as the game that got released, the very first zones that were worked on were Elwynn Forest, Westfall, Duskwood, and Stranglethorn Vale and that was very apparent in Vanilla.
- onlyrealcuzzo 5y agoYes! Duskwood - with that giant monster - and Stranglethorn Vale were absolutely incredible! What was particularly enjoyable about it was that up to that point in the game - the areas seemed to get exponentially better. It started off as the best game I had ever played - and each new area was somehow SUBSTANTIALLY better!
- willmadden 5y agoIt's bizarre how well I remember that game... It was the design of each area, the music, ambiance, how the quest system introduced you to an area, but there was exponentially more to discover if you explored. Then the hook were instances where you couldn't realistically go solo, which led to pickup groups, which led to frustration with randos, which led to elitist groups forming which became top raiding guilds. I met some insanely talented and accomplished people who moonlighted in raiding guilds within WoW. Friends raiding, writing custom mods, while working at the top tech companies. Such a time sink, but so much fun. Oh.. and do you remember theorycrafting? Reverse engineering the game mechanics and optimizing for each situation across all the classes to beat raid bosses that were designed to be nearly impossible to defeat at launch? That was incredibly interesting, especially in a 40 player environment with multiple classes. The depth and balance of that game was and is still unparalleled.