3 ms·
> there's no reason for time to ever be much larger than 10000. One such reason would be a shader with an effect that is not trivial to loop. For example, tak
by Etherlord87 5y ago
> there's no reason for time to ever be much larger than 10000.
One such reason would be a shader with an effect that is not trivial to loop.
For example, take a look at this looping technique: https://blender.stackexchange.com/a/195316/60486 https://blender.stackexchange.com/a/195316/60486
Not only it isn't trivial, but also it requires a 4D texture. You may have a nice effect going on that uses a texture with less dimensions and looping it will be ever harder... Or ugly.