4 ms·
There's a pretty wide gap, though, between "nicely representable in rust" and "mechanically translatable from the C++ implementation" that mostly requires human
by biesnecker 5y ago
There's a pretty wide gap, though, between "nicely representable in rust" and "mechanically translatable from the C++ implementation" that mostly requires human effort to span.
- dathinab 5y agoYes, though even if rust had inheritance I don't think you would have a machine translatable mapping good enough to port a game engine. Generally for any language which in design isn't "somewhat close to C++" I don't think this would work.
- Animats 5y agoRight. C++ to Rust is a big jump. C++ to C# or Java or D might be automatable. At least the object model is roughly compatible.