4 ms·
I'll start by saying I don't want a metaverse and no one else I know with VR headsets do either. We really like them as media consumption devices and for gaming
by ianbutler 5y ago
I'll start by saying I don't want a metaverse and no one else I know with VR headsets do either. We really like them as media consumption devices and for gaming, chatting and working out. But I don't want to or need to live in the device and they don't either.
You have to look at the curve of adoption VS total number, the trajectory they're on. In only 3 years they've managed to grow to that number. If it continues they will be at console numbers in under 10 years. Which a quick Google has told me before is about 85-100 million consoles.
Gaming and media, fitness and social are massive multi 100s of billion dollar markets and I see that being the long term success of VR not this live your life in it type deal.
Also friendly reminder a lot of these cyberpunkesque films and shows are dystopic in nature it's not to be emulated it's to depict failings of society that led to those states. I love the aesthetic of cyberpunk as much as anyone else but the societies they live in are warnings to us, not desired outcomes.