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Yes, Simula allows for you to retain full control of window management with only a keyboard; mouse and hand gestures are not necessarily needed, though will be
by georgewsinger 5y ago
Yes, Simula allows for you to retain full control of window management with only a keyboard; mouse and hand gestures are not necessarily needed, though will be supported also.
In order to do this, we make use forward eye gaze, which you can use to move mouse cursors (and also to move windows around). Customizable keyboard shortcuts can be configured to resize/shrink/expand/zoom in/zoom out/push in/push away windows. Default keyboard shortcuts are explained in our GitHub repo (https://github.com/SimulaVR/Simula https://github.com/SimulaVR/Simula).
As a demonstration, here's an old demo of me using eye gaze to manipulate windows: https://youtu.be/rm72Qmi8Bik https://youtu.be/rm72Qmi8Bik
RE "focus follow mouse", Simula is currently set so that the "actively gazed at window" is the one that receives all inputs. We have found this to be pretty resilient almost all use cases, but as you said there are scenarios where you want to lock focus on a window while typing on another. We should add a keyboard shortcut to do this (would be very easy to implement).
Thanks for your interest BTW. The posture/freedom of movement part is one of my favorite things about VR computing. I love to work on things while "supine".[1] It allows you to get way more time spent on a task without the constraint of physical/postural fatigue limiting you.
[1] As demonstrated in this cool blog series I found: https://mgsloan.com/posts/supine-computing/ https://mgsloan.com/posts/supine-computing/