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I don't have a problem with the price - I have a problem with being sure what I'd be getting for that money. If it was guaranteed to live up to the claims that
by nsb1 5y ago
I don't have a problem with the price - I have a problem with being sure what I'd be getting for that money. If it was guaranteed to live up to the claims that are being made then it's in the ballpark of a good laptop, which I have no problem dropping all sorts of money on. This device has several potential problems though, that can render it completely unusable rather than a laptop that mostly works fine except for a nit or two:
- If it's too heavy/uncomfortable, you can't use it for long enough to warrant switching your compute medium to VR
- If the battery doesn't last long enough, then you're tethered to a wall outlet.
- If the display has distortion or artifacts, the eyestrain may render it unusable over time.
Some of which can be addressed by being able to try before you buy, and the rest will come out in the product reviews....but right now there are no product reviews, and signing up for a preorder at this price is taking a lot on faith.
I wish this team all the success in the world, but I'll probably wait for V2.
- kanetw 5y agoYeah, unfortunately that's the annoying thing with preorder products. A fully integrated unit that would be representative of a final device will take a while for sure. My timeline is roughly 2 months for a reviewable VR-only unit, another 1-2 for VR+AR, and then integrate the compute pack.
- riskable 5y agoAs someone who's used a Quest 2 for hours and hours with a heavy 3rd party head strap, over-the-ear headphones, and a battery pack strapped to my head I wouldn't worry about the weight too much. Even playing intense games where I had to move my head a lot it was never my neck/back that hurt--it was always my arms, haha. That's really going to be the new RSI waiting to happen: Moving your hands in the air constantly. Try this: Pretend you're scrolling a really long web page a little bit at a time by holding your hand in the air (in front of your face) and doing a pinch with your fingers like you're grabbing something, lifting it up, then dropping it again. Do this motion very slowly (like you're reading) for like 10 minutes straight, over and over again. Now do the same thing, pretending you're looking up at a VR "window" or down at one. How do you think your arms will do after existing in this VR environment for hours at a time? :D As long as we can scroll/navigate with the keyboard everything should be good though
- smaddox 5y agoWell said. If and when I can try it out before ordering, then I'll seriously consider it. I'm skeptical that a non-retinal display will ever been good enough for this kind of application.
- nonplus 5y agoThere was a pretty strong pivot in the first hour of this being posted from everyone saying "that's to much money!" to other concerns. I felt compelled to respond. I don't think the 1000 of these or so that are made are for everyone, and I have no doubt a v2 will be better. I'm just ready to give my money to someone who wants to build on openXR, has a vr window manager in development, and the chops to build ambitious hardware (on Linux).