4 ms·
I figure latency hiding the primary challenge in networked games. Does this framework help with that?
by continuational 5y ago
I figure latency hiding the primary challenge in networked games. Does this framework help with that?
- hpx7 5y agoI've had decent results with just using client interpolation so far, you can try out pong, ship-battle, or among-us to get a feel for the latency. The latency will be even further improved once I add UDP support, and I also plan to write a library to make client prediction easier with Hathora.