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Thanks for signing up for our newsletter. RE the text input issue: I've thought about this a lot. Options: 1. BCI. This is the holy grail. Ideally, somethin
by georgewsinger 5y ago
Thanks for signing up for our newsletter. RE the text input issue: I've thought about this a lot. Options:
1. BCI. This is the holy grail. Ideally, something which could absorb 20,000 inputs (or approximately the number of words in the English language) with extremely high accuracy.
2. Voice control. Some hackers have gotten voice programming to work with sophisticated setups. Not ideal when you need to be quiet.
3. Twiddler (& twiddler-like solutions). These are cool, but the problem with them is that seem to cap out at ~60wpm (also take a while to learn how to use).
4. Attaching a keyboard to yourself. This is the most short-term viable option, but yeah isn't long-term ideal. (In particular since it limits us to ~100wpm, which isn't very good). It also requires you to be touch-type proficient, which not everyone is.
- bee_rider 5y agoIn particular, I think lots of people who think they are touch-proficient will be in for a surprised when they try using a keyboard in VR and can never look at the keyboard. I certainly was. It turns out I mostly don't look, but glance occasionally, and the glances were actually pretty important. Although your passthrough would certainly help there!
- kanetw 5y agoFunny anecdote, we had no AR mode planned originally. Both me and George were completely fine without looking at the keyboard, so it didn't occur to us. Then our ME demo'd the software and couldn't type. We went "oh, fuck, what if someone needs to actually see their keyboard." And, well, we don't do things by half measures, so proper AR passthrough it is.