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To me this is a near-certain failure in waiting, and here's why: + Limited information, bad comparisons (that "simulated" text rendering image is atrocious, wh
by armitron 5y ago
To me this is a near-certain failure in waiting, and here's why:
+ Limited information, bad comparisons (that "simulated" text rendering image is atrocious, where are the actual pulled from device and pulled from the OS images)
+ Very vague presentation, zero background on team members. Who are you? What have you engineered? What have you shipped?
+ Godot dependency does not inspire confidence, this is an opensource game engine geared for homebrew and indie developers. One would expect you'd need a lot more from the graphical foundation (latency, performance) since you're trying to do something that's never been done to a satisfactory degree before.
+ Totally subjective, but my spider sense is going crazy. The overall impression I get is that of a project driven by amateurs. If you didn't have some actual code on GitHub, I'd totally see this as a scam.
Good luck but given how many projects with orders of magnitude better technical teams have crashed and burned, I won't be jumping on this ship. 3000$ is a lot to ask and you'd need to put a lot more on the "can they pull it off?" balancing scales than wishful thinking.
- m0llusk 5y agoGodot has gotten a great deal of polish recently and there are those who think it makes a really good foundation for almost any kind of interactive application.