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Does iOS not have code splitting? I thought most of iOS app bloat comes from the multiscreen assets. I surprised compiled code takes up so much space.
by melony 5y ago
Does iOS not have code splitting? I thought most of iOS app bloat comes from the multiscreen assets. I surprised compiled code takes up so much space.
- grishka 5y agoDo iOS apps still use bitmap graphics?
- O-stevns 5y agoIn many cases yes, but svg support has been available in xcode since ver. 12 and before that pdf had been available. As a consultant I haven't worked on a project yet where vector assets has been chosen over bitmap
- perardi 5y agoBut does Xcode convert PDF and SVG to various PNG assets? https://bjango.com/articles/svgassetcatalogs/ https://bjango.com/articles/svgassetcatalogs/ It's my understanding, as a designer, that it was auto-generating 2x and 3x PNGs as from your vector assets, and that's what actually got bundled in the final app—and that PNG compression was not good compared to what I could get by going through ImageOptim. I would be quite happy to be wrong about that. It would save me a lot of time.