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I think he's right, but since his company sells engines he's also got a vested interest in the conversion to software rendering coming to pass. It's a hell of
by reitzensteinm 18y ago
I think he's right, but since his company sells engines he's also got a vested interest in the conversion to software rendering coming to pass.
It's a hell of a lot easier to build up a passable 3D engine from scratch using DirectX + Shaders etc than it will ever be starting from scratch and implementing those same algorithms in software. This will spread the field a lot - the best engine developers will be able to do amazing stuff with the complete control over rendering pipeline software 3D will provide, so the gap between the best engines and average in house ones will increase even further.
Which is a great thing if you develop and license out one of the top 3D engines on the market.
- eru 18y agoAnd for the general programmer using it - he won't notice much of a difference in what the libraries do under the cover.
- reitzensteinm 18y agoExactly. Intel will be providing a reference DirectX driver for Larrabee, which I believe they're considering making open source, so for low end engines it'll be business as usual.