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With Wordle, you only play against yourself, so cheating only cheats yourself. So no need for anti cheating. Client side dictionary isn’t a cop out at all. It’
by compiler-guy 5y ago
With Wordle, you only play against yourself, so cheating only cheats yourself. So no need for anti cheating.
Client side dictionary isn’t a cop out at all. It’s a terrific solution for a single player game that helps keep the code base elegant.
- the_af 5y ago> so cheating only cheats yourself Well, cheating is less important than in Counter Strike, but not entirely unimportant either. Playing Wordle has a social component. I think this solution is neither elegant nor terrific. It's simply completely ignoring the problem and claiming that it doesn't matter anyway. I obviously disagree. PS: when I was a kid, I learned programming on my C64 with BASIC. Like many kids, the first programs I wrote were "guess the thing" kind of games. Usually "guess the number", but occasionally "guess the word". Even back then I understood that hardcoding the word in the program listing was less than ideal, but I just didn't know how to do better. Let's say that 8-year old me would not have been positively impressed if told that Wordle had the "elegant" solution of storing the list of words in its source code.
- Linosaurus 5y agoI think cheating would matter if there was individual words tied to an account. But not when the design says every browser session on the planet gets the same word.
- the_af 5y agoFair enough, but then it's not an "elegant" decision we should be in awe of (as in the title "Wordle is pretty damn smart"). It's just the default of "I decided not to tackle this problem because it's hard and not a priority for my design". This was also what I defaulted to with my C64 BASIC games when I was a kid, "I don't know how to hide this, so I won't".
- compiler-guy 5y agoRather, the conclusion is, "I don't _need_ to hide these, so I won't."
- sangnoir 5y ago> Playing Wordle has a social component. ...and it's trust model extends there too. It copies your "Achievements" into your paste buffer and you paste them to share. One could easily edit their results, but they'd be cheating themselves too. There's not need for technical restrictions on a player ruining their own satisfaction.