4 ms·
You can’t explain its success by product greatness only. I mean sure wordle is fine. But the no-ad and once-a-day features are what the new york times has been
by d--b 5y ago
You can’t explain its success by product greatness only.
I mean sure wordle is fine. But the no-ad and once-a-day features are what the new york times has been doing for years (and yes it works really well). There are probably _thousands_ of other mini games that are no-ad and once-a-day.
The sharing part is pretty cool. It does encourage bragging and probably played a big role in its virality. But yet again, there must be plenty of other games that do that well (and we’ll likely see an awful lot more of them).
Again I do think that wordle is pretty good, but its success is more easily explained by lucky timing and reaching some big influencers early rather than amazingly smart design.
The reason I am posting this is that I think people shouldn’t think that if they build something as good they will have the same success. And I find it a bit dishonest to say “oh of course it had some success, it’s so great” after the fact.
- scaramanga 5y agoThanks. It's hard to say this without feeling like you're taking away people's moment of being happy about a rare example when someone got lucky who we feel really deserved it. But I think you're quite right, we can't take it as proof that good things succeed or that bad things must fail. And it doesn't hurt to be gently reminded of that reality, especially in these moments.
- Kiro 5y agoI think it's more than luck. Wordle was made by the same guy that created r/place and The Button so he clearly knows how to make viral things.