10 ms·
> There are a couple of highly technical, highly capable game studios. Which ones are those?
by oAlbe 5y ago
> There are a couple of highly technical, highly capable game studios.
Which ones are those?
- Bayart 5y agoid Software is the one that comes to mind. Even with the Zenimax acquisition and Carmack's departure, they don't seem to have lost their engineering chops. Doom 4 and Doom Eternal are known to run incredibly well.
- ceravis 5y agoFromSoftware (Dark Souls/Sekiro) Polyphony Digital (Gran Turismo) Santa Monica Studio (God of War) Kojima Productions (Death Stranding) Larian Studios (Divinity Original Sin) Playdead (Inside/Limbo) Studios who choose/have the freedom to release a game "when it's ready", and/or have Sony/Microsoft backing. One can hope Microsoft's acquisition of Bethesda will change their ways, but having set the release date of Starfield (11/11/22) so far ahead of time doesn't inspire confidence... hopefully they'll have the freedom to push this back if needed.
- derac 5y agoNaughty Dog is (big) one that comes to mind immediately. Check out their GDC talks. GDC in general is a good place to find in depth technical talks from devs.
- iyasu 5y agoFrom the people I've talked to, Epic Games and Riot developers seem to have their shit together as far as being able to scale their backends to millions of players. Improbable too (although they're more of a game services studio), who are the creators of Thanos* * https://www.improbable.io/blog/thanos-prometheus-at-scale https://www.improbable.io/blog/thanos-prometheus-at-scale)
- netheril96 5y ago> Riot developers The League of Legends client (which launches the actual game) is awful too. I don’t understand how it continuously burn 20% of CPU when doing nothing.
- seabrookmx 5y agoid Epic Valve Guerilla Games (IMO)
- psyc 5y agoBungie Rockstar San Diego