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I'd take that over pure narration, but would go a step further and suggest the ideal is doing away with cinematics for every little interaction. It is jarring a
by slothtrop 5y ago
I'd take that over pure narration, but would go a step further and suggest the ideal is doing away with cinematics for every little interaction. It is jarring and pulls you out of immersion. I enjoy the FromSoftware approach (as in Dark Souls) of skippable dialog when you interact with NPCs but staying in the field map. No camera weirdness. In old CRPGs and JRGPs also it was like this, some of them even had voiceover but didn't pull you away from the game to view cinematics every 60 seconds.
And failing that, pure text is fine. But I maintain that the primary gripe I have is not whether to hear voices, but the way it's implemented.