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The ideal combination is voice acting with a skip button that skips a line of dialogue at a time. That way you get a sense for the character’s voice and style o
by MattRix 5y ago
The ideal combination is voice acting with a skip button that skips a line of dialogue at a time. That way you get a sense for the character’s voice and style of speaking, but you don’t have to waste your time waiting for them to deliver each line. The Forgotten City (a Skyrim mod that was so good it got turned into a standalone game) is a great example of a game where this works really well.
- darkwizard42 5y agoCurrently playing the new Horizon Forbidden West and they adapt this model. The voice acting and character animations are BEAUTIFUL, but sometimes... I just want to get along with it and pressing a button lets me skip the current delivered line without the whole conversation. Also I appreciate them NOT putting extremely important quest information in text that can't be replayed (something other games do and can be quite frustrating)
- slothtrop 5y agoI'd take that over pure narration, but would go a step further and suggest the ideal is doing away with cinematics for every little interaction. It is jarring and pulls you out of immersion. I enjoy the FromSoftware approach (as in Dark Souls) of skippable dialog when you interact with NPCs but staying in the field map. No camera weirdness. In old CRPGs and JRGPs also it was like this, some of them even had voiceover but didn't pull you away from the game to view cinematics every 60 seconds. And failing that, pure text is fine. But I maintain that the primary gripe I have is not whether to hear voices, but the way it's implemented.