3 ms·
I agree, and what adds to that are quite long animations during cutscenes plus the fact that the screen gets blend to black quite often. Slows down dialogs even
by _def 5y ago
I agree, and what adds to that are quite long animations during cutscenes plus the fact that the screen gets blend to black quite often. Slows down dialogs even more.
Also some minor low res textures and visual glitches sometimes threw me out of the immersion as well, but other than that - absolutely excellent game! I highly recommend it to anyone who enjoyed the very first Pokemon games as well.
- ziml77 5y agoCutscenes can end up very drawn out when they are designed so that dialogue and action never happen at the same time. I'm pretty sure the point of doing it that way is because it lets you read at your own pace without encountering any oddities of how the action lines up or jumps around, but it leads to scenes that feel like a slog to get through. I think the biggest way that games can make that better is to ensure that there are not many delays anywhere in the scene and to write things in a way that doesn't give you way too much information. Like you don't need all the characters describing exactly what you just saw happen. Writing them more like a movie would streamline cutscenes a lot.