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Unfortunately Early Access only work good for specific kind of games where continious support make sense. If your project is not built with unlimited replayabil
by SXX 5y ago
Unfortunately Early Access only work good for specific kind of games where continious support make sense. If your project is not built with unlimited replayability by design then it's doesn't work, e.g if your game is story-driven.
EA work realy well for titles that managed to get some community or media attention. For most of other indie game developers primary target is to attempt to get promition from platform itself (e.g Steam or console) since it's only way to sell something.
Also releasing in Early Access require very specific development pipeline where from very beginning you have to deliver stable builds with constant production quality (graphics quality, no placeholder art, etc). Most of players dont really give a damn about how game development works neither they want to play game that look incomplete or crashes often.
PS: My point is that early access work for some titles, but for every Rimworld or Factorio there are literally thousand of games that failed miserably because early access dont work for them.
- wongarsu 5y agoIt certainly requires a different development model and doesn't fit every game (though I would say it's more about being "cinematic" than "story-driven", there are plenty of Early Access visual novels). There are also a lot of games that get stuck in perpetual feature creep for years without really moving forward. But I think the fact that we see so many failures is more because the failures are more visible, not because early access fails more often. Lots of games get cancelled somewhere between idea and release, for the bigger studios many more than get released, but unless it happens in the last year or so of the development cycle you never hear about them. With early access all these failures suddenly become visible