4 ms·
I don't go back and replay any of the sandbox games I've completed, and that's very likely to include Cyberpunk. By the time I finished this game in detail I ha
by hirundo 5y ago
I don't go back and replay any of the sandbox games I've completed, and that's very likely to include Cyberpunk. By the time I finished this game in detail I had more than enough, which is usual for these behemoths. The dozens and dozens of almost identical side missions were a lot of fun for a while but a slog by the end. I did enjoy the overall game. Same with Ghost of Tsushima and RDR2. But enough is enough. There's just too much else out there to sample.
Are many of you getting a lot of replay value from the big sandboxes?
- criddell 5y agoI agree with you 100%. I haven't played Cyberpunk (yet) but I did finish Tsushima and just last weekend I finished Far Cry 6. At the start I usually pick the quests carefully and watch all the cutscenes. By the end I'm hammering the skip key and just want to be done with it. I wish the games were about half as long as they are. GTA5 was probably the last big game that, when I finished the main story, I was still having fun and that's mostly because it was pretty short for a AAA game. Katamari on the PS4 is a game that I wish I could buy more levels for. I had so much fun with that one.
- foxfluff 5y ago> At the start I usually pick the quests carefully and watch all the cutscenes. By the end I'm hammering the skip key and just want to be done with it. I've felt the same with many games. I don't think length is an issue per se, rather it's that they achieve that with filler and padding. I can imagine a bunch of young lowly paid game developers mass-producing low-effort side quests and other stuff to fill the world with. Like its only purpose is to give the player something to do (and some reward, for the loot & xp addicts) rather than to tell an interesting, compelling story and make you part of it. Length is an issue for other reasons but the urge to skip forward and just get on with it is, for me, 100% due to repetitiveness and boredom and lack of lasting quality.