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I'm gonna say that if you were content playing it on PS4, your expectations probably were far below that of the average player. I completely understand why peo
by foxfluff 5y ago
I'm gonna say that if you were content playing it on PS4, your expectations probably were far below that of the average player.
I completely understand why people with high expectations were disappointed with the game.
- theshrike79 5y agoThe expectations weren't just high, they were completely bonkers. People were seriously expecting that a console released in 2013 - almost a decade ago - could run a fully realized city with an unique AI for every person in there, with huge crowds you could get lost in.
- mhh__ 5y agoRockstar still did a better job on the Xbox 360 than Cyberpunk did at launch on PC IMO. There was more stuff on the screen in cyberpunk but it felt extremely inconsistent and ungrounded
- cyber_kinetist 5y agoI'm still occasionally amazed how Rockstar could make such an incredibly big open-world game (GTA 5) actually run on the Xbox 360. I think that was more of a miracle outlier in the industry than anything else, they were probably stretching the limits of what that small machine can do. Still, Rockstar's advantage was that they were making a GTA game with a well-tested formula, compared to what Cyberpunk was trying to do everything well and then failed because of a lack of proper direction.
- 2000UltraDeluxe 5y agoThe 360 had some rather insane releases towards the end of it's life, GTA 5 was just one of them. Watch Dogs and Risen 3 were very capable open-worlders, that shouldn't run on such low-end hardware and I'm still not sure how Bioware managed to pull off Dragon Age: Inquisition or how Konami made MGSV run as well as it did. From what I've heard, ther was some similar wizardry going on with the PS4.
- L33tCrown 5y agoWell, cd project red did said multiple times that the PS4 version had no issues, do not blame consumer for not knowing technical details about game development