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Thank you for your response! It's supposed to be either edit with code or edit with UI. The UI is supposed to provide one with more flexibility in terms of inp
by vyomkeshj 5y ago
Thank you for your response!
It's supposed to be either edit with code or edit with UI. The UI is supposed to provide one with more flexibility in terms of input options.
Instead of a text file, you can have a canvas to arrange your code on. You can put methods side by side and pan between them, see the relationships between them, put stickies on them, highlight statement background to any color to make it more visible.
You can put statements side by side to use more h-space on your screen.
The UI diagram is not very essential but it gives us the surface area to do such things.
Yes, we plan to add plugins that will allow side by side ui previews, another benefit of going ui first is we can do things like draw overlaid arrows to show the user which part of the code binds to which part of the UI in the preview.
These will be library specific plugins that can use ex. a set of annotations to allow the library to integrate certain of its features within the UI. We are thinking about ways to make this easy to implement for libraries.
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If you zoom out, we can provide higher level views. You can say right click-> tag a set of methods/fields with a tag and use the tags to filter what is visible in the view.
Do I make sense to you? :)