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If you have something patentable, you might want to patent it. > Original game ideas are the product of thousands of hours of experimentation and playtesting.
by nkrisc 5y ago
If you have something patentable, you might want to patent it.
> Original game ideas are the product of thousands of hours of experimentation and playtesting. All of that time, effort, and creativity produces a fun mechanic which can often be cloned with ease.
This is no different than any product, right? If your selling point is so easily copied (and not patentable), it’ll be hard to compete. You need something more than that. It might be good marketing, the right characters, good writing, or even just a good community.
I’m not trying to trivialize the effort devs put in. But unless we’re talking about patenting abstract things like game mechanics, you need something more than just good game mechanics to be commercially successful.
- aahortwwy 5y agoFrom your original post: > wholesale theft of art assets Curious what you think the difference is? Music, sounds, and other art assets are trivially copied but you don't seem to be OK with that. What's different to you about the specific combination of numbers that makes Mario's movement fun vs. the specific combination of 3 notes and rhythm that makes the bassline from Psycho Killer catchy?