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I know of at least one start-up that is using video and AI to give feedback on training sessions: http://formfirst.app http://formfirst.app In some way the pro
by floitsch 5y ago
I know of at least one start-up that is using video and AI to give feedback on training sessions: http://formfirst.app http://formfirst.app
In some way the program should be much better at detecting faults than a human, but I'm not sure if the population is ready to trust applications yet.
However the potential of combining training feedback with gamified sessions that are geared towards a specific individual has huge potential imho.
- ahevia 5y ago>potential feedback >gamified sessions The Wii Fit Balance Board + Wii Fit games did this. I don’t think it saw wide stream appeal at the time, but I still use my Wii Fit occasionally to this day. Ring Fit adventure also does this. Albeit it’s a lot less fun to use Gamifying workouts is a huge market for folks. I guess the Apple Watch does this too? Without the feedback. Curious to see how ML solutions improve on this
- abdullahkhalids 5y agoAnd we make the same anti-ai argument again that's made against self-driving cars and what not. Humans are widely different. The "correct" form for an exercise depends on the ratios of your various limbs, the flexibility of various muscles and joints, the current strength of various muscles, past injuries, and many other factors. Most of these factors are not visible on video, and can't even be captured by a medical/exercise expert in quantitative ways. Getting to the "correct" form is an iterative process over many sessions, and it is never complete. You often don't even discover what is bad form for you till months into the process when you get injured and realize in retrospect. Packaging it up into a AI that only looks at video and gives feedback, and people trusting it, is a sure shot way of getting people seriously injured.