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Anyone that’s played Fortnite knows how many bugs there are. I just figured Fortnite ran the nightly build of UE5 and is used as Epic’s integration test fleet
by yazaddaruvala 5y ago
Anyone that’s played Fortnite knows how many bugs there are.
I just figured Fortnite ran the nightly build of UE5 and is used as Epic’s integration test fleet lol.
More seriously, I’m very glad to see more responsible labor practices from a company. Hope it creates a trend.
- MattRix 5y agoConsidering the complexity of Fortnite and the rate it gets content updates, it really isn’t very buggy at all, certainly not more so than other similar games (ex. I play a lot of Overwatch and despite the game not changing in two years it still has bugs showing up constantly)
- whatcd 5y agoNot only that, Fortnite has full cross platform support for PC, PS4/PS5, Xbox One/Series S/X, some Android phones/tablets, Nintendo Switch, and of course iOS and iPadOS when Apple and Epic weren't fighting. Fortnite definitley has a stigma around it for the younger demographic and toxicity, but from an engineering perspective it's pretty amazing.
- Quikinterp 5y agoFortnite is really not a buggy game to me. I rarely encounter any game breaking bugs. I'm sure people find a lot online but that's the nature of a game that popular
- MetaWhirledPeas 5y agoI know this wasn't really your topic, but you've stumbled upon a pet peeve of mine: Dedicated testers aren't primarily to blame for bugs, nor are they primarily to be credited for bug-free software. For one, everybody should test, not just dedicated testers. And two, buggy-ness is primarily a function of design and implementation. Testers can improve the product, but if the product is fundamentally buggy there's no amount of after-the-fact testing that will fix that.
- CountHackulus 5y agoI mostly agree with this, though I will say that in games it's usually producers and product managers that decide on the bug fix vs new features balance. It's not uncommon to ship a game with hundreds of "known shippable" bugs.
- MetaWhirledPeas 5y agoYeah, you're right. But you'll notice there are some studios that never seem to achieve a bug-free state no matter how many patches they put out. And that's after months or years of free testing from the public. Testers fill up backlogs with bugs the same way the public fills up the Issues lists in GitHub. It doesn't matter how well you test and report if you don't have good enough development practices to fix them and keep them fixed.
- quadcore 5y ago(disclaimer, ive worked on fortnite as an engineer) 100% this. There would much to say as to why this is the case on fortnite but Ill just say this: fortnite is so big that the development methodology and patterns used shows their limits. One of them being that the game design team decide the features and the engineers code. Instead the two deps should be collaborating to ellaborate solution that are both simple in terms of engineering and relevant for the customers. The best example of that is world of warcraft. Wow is extremely efficient in terms of engineering and yet super fun. What Im saying is that sometimes the engineering dep should prevent a feature from being coded, at least the way the designers see it. Or you end up with a pile of crappy code. I would even go further: the engineers should say first what is possible and whats not. Think ID software: Carmack decides whats running and then the designer try to make a game with that. Add collaboration to this core idea and you get WoW (disclaimer I have not worked on WoW but ID software touch is definitely there impersonated by John Cash).
- erulabs 5y agoOn the flip side, some of the new ID games are nowhere _near_ as popular as the ones from Epic games, and WOW wound up dying by its own hand, to some extent. The more time I spend working on startups and less at BigCos, the more I value the non-technical train of thought - unburdened by the implementation details. Sometimes those people are needed to push the envelope. Clearly, Fortnite is doing something right. At any rate, it's not a coincidence that most great companies have someone at the head that _mostly_ knows what's entailed by the dreams, but proceeds to dream nonetheless.
- sofixa 5y ago> More seriously, I’m very glad to see more responsible labor practices from a company. Hope it creates a trend. From across the pons that seems like a weird sentiment. Wouldn't it be better to have responsible labour practices enforced by regulation instead of hoping other companies sacrifice some profits to be nicer to their employees? Which is, of course, highly unlikely.
- Karsteski 5y agoI've played thousands of hours of Fortnite. It's not a buggy game. It's a game and it has bugs. It is still one of the most well designed and performant FPS games I've played. I don't really play it now more because it takes too much effort to be good at it and my friends no longer play. But it's still quite fun whenever I jump on for a bit.