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> Yes, this is the market correctly telling potential game developers that there's an oversupply and they should consider doing something else. Shouldn't the a
by pengaru 5y ago
> Yes, this is the market correctly telling potential game developers that there's an oversupply and they should consider doing something else.
Shouldn't the abundance of clones naturally cease in an oversupply scenario, since they'd be unable to garner any returns? I'm no economist, but it doesn't seem to make business sense.
Perhaps what's really going on is the act of creating and shipping low-effort clones has become a game unto itself. That doesn't have to be profitable for the "creators"; they're being entertained and paying app store fees so Valve is still happy selling proverbial shovels.
- leppr 5y agoThe number of game developers and studios is more or less fixed for a certain period of time. Since returns on games are so low, game creators have to save money on development. The easiest way to save money on development is to make a clone. So there will be a higher percentage of clones during periods of oversupply. (Nothing empirically measured but this mechanic makes sense to me).