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well, the lesson here seems to be to avoid targeting mobile platforms. And even then if your game is so simple it can be cloned even before release, maybe it's
by baud147258 5y ago
well, the lesson here seems to be to avoid targeting mobile platforms. And even then if your game is so simple it can be cloned even before release, maybe it's just there's an oversupply of game/gamedevs and the market will correct itself (or not and artists will continue to produce art, even at a loss)