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The c64's sprites were not blitted, they were rendered entirely by the video chip in a separate path from the character/bitmap display.
by egypturnash 5y ago
The c64's sprites were not blitted, they were rendered entirely by the video chip in a separate path from the character/bitmap display.
- deleted 5y ago[deleted]
- robotresearcher 5y agoEven better, with no need to undraw them, and dedicated support for collision detection. Nice.
- ShoveItHN 5y agoSimilar to the Atari's. And they both offered redefinable character sets and fine scrolling, which allowed you to create giant scrolling maps and backgrounds as screenfuls of characters requiring very little memory.