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If this is true (and it seems to be), the metaverse and VR aren't likely to help mental health. Too much of our entertainment disembodies us.
by golemotron 5y ago
If this is true (and it seems to be), the metaverse and VR aren't likely to help mental health. Too much of our entertainment disembodies us.
- agumonkey 5y agoI second this wholeheartedly. I think there's no point in pursuing VR unless dedicated training / tooling. Approaching reality is pointless when you just have to walk outside.
- Hoasi 5y ago> If this is true (and it seems to be), the metaverse and VR aren't likely to help mental health. And we haven't yet fully assessed the damage of "social" Web 2.0...