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To be fair if you’re using a game engine such as Unreal I’d expect most of the game-specific programming to be against that (as an SDK) and it’ll abstract the p
by Nextgrid 5y ago
To be fair if you’re using a game engine such as Unreal I’d expect most of the game-specific programming to be against that (as an SDK) and it’ll abstract the platform specifics for you. Linux compatibility work, if even required (as in the builds produced by the game engine don’t work out of the box) would be separate from the actual game development work and can be assigned to Linux-specific engineers with their dedicated Linux machines.
- drekipus 5y agoI haven't worked in game Dev but I'd imagine that each person would want/require a copy of the game (dev-build, etc) that they could probably test their aspect of development in, which is highly likely going to only run the platform of which they're developing for. Developing something for like Sony or Nintendo might be more OS agnostic in the developer's seat, but then it relies on the tools working on those OS's. Windows is never really a choice, it's more "I choose X, which only works reliably on windows"