8 ms·
That looks pretty simple. Is there anything you're doing that wouldn't be possible in WebGL 1?
by Narishma 5y ago
That looks pretty simple. Is there anything you're doing that wouldn't be possible in WebGL 1?
- mrspeaker 5y agoNothing at all - rewriting it for WebGL1 would be trivial (if you rely on OES_vertex_array_object being present). But really it was just me learning, and I naively assumed WebGL2.0 would be ready "any day now". The only non-supporting browser was Safari. That was 4+ years ago!