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As someone who has worked in large budget games for much of my career (where windows is everywhere) most of them prefer it.
by akhosravian 5y ago
As someone who has worked in large budget games for much of my career (where windows is everywhere) most of them prefer it.
- DerArzt 5y agoAs a counter point outside of gaming, I used to work for a Fortune 250 100+ year old banking firm, and you were given no choice. Heck it was a miracle if you could get a developer machine that was more powerful than your business users got.
- drekipus 5y ago> large budget games no linux support on those games right? then there would be no option to use linux.
- Nextgrid 5y agoTo be fair if you’re using a game engine such as Unreal I’d expect most of the game-specific programming to be against that (as an SDK) and it’ll abstract the platform specifics for you. Linux compatibility work, if even required (as in the builds produced by the game engine don’t work out of the box) would be separate from the actual game development work and can be assigned to Linux-specific engineers with their dedicated Linux machines.
- drekipus 5y agoI haven't worked in game Dev but I'd imagine that each person would want/require a copy of the game (dev-build, etc) that they could probably test their aspect of development in, which is highly likely going to only run the platform of which they're developing for. Developing something for like Sony or Nintendo might be more OS agnostic in the developer's seat, but then it relies on the tools working on those OS's. Windows is never really a choice, it's more "I choose X, which only works reliably on windows"
- mbrodersen 5y agoThe games market for Linux is tiny. Usually not worth the cost for developers.