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If you make a game that specifically deals with one particular language, do you automatically own the rights to all language versions of that game? I think this
by pmarreck 5y ago
If you make a game that specifically deals with one particular language, do you automatically own the rights to all language versions of that game? I think this is a difficult question to answer and may be part of the problem. For example, Wordle (English) likely has a catered list of 5-letter words; someone else would have to completely redo this work for any other language
- jonatanheyman 5y agoOP here. Fun to talk about something technical :). I didn't make a curated list of words (also, my app supports 4-7 letter words). Instead, I use word frequency data to exclude 80% of the least used Swedish words. The frequency data is based on text from novels released since the 50th, popular Swedish web forums, and Swedish newspapers. Surprisingly, even with the 20% most common words, I've still seen odd words a few times. However, I find it quite enjoyable that it's possible to get a really hard word now and then.